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Each team starts with:

Start the game at 6x speed. Every time a student makes a bad purchase (e.g., buying a Farm they can't afford efficiently), reduce the speed by 1x. This teaches efficiency and planning .

The "6x classroom cookie clicker" is more than a meme or a way to waste time. It is a pedagogical tool that compresses time. In the same way a time-lapse video teaches photosynthesis better than a live plant, a 6x idle game teaches exponential math better than a static textbook.