| Supplement | Description | PDF Highlights | | :--- | :--- | :--- | | | A GM guide to action-movie tropes, with 35 new archetypes and 5 new junctures. | Hyperlinked archetype tables; random adventure generator. | | Elevator to the Netherworld | A full campaign about an elevator that travels through time. | Low file size for tablet use; printer-friendly maps. | | Seeds of the New Flesh | Cyberpunk and biotech expansion for the 2056 juncture. | Searchable mutation and cyberware tables. | | Marked for Death | A series of ready-to-run one-shot adventures. | Each adventure is a separate bookmark for easy access. |
The game’s central innovation is the , a cyclical initiative tracker where actions cost “shots” (e.g., 3 shots for a punch, 5 for a machine gun burst). Characters act when their accumulated shots reach zero, then add the cost of their next action. feng shui 2 pdf