[1] K. Keller, “Real-Time Global Illumination with Spatiotemporal Resampling,” ACM Trans. Graph. , vol. 44, no. 2, 2025. [2] NVIDIA, “RTXGI SDK Documentation,” version 1.1, 2024. [3] J. McGuire and M. Mara, “Efficient Geometry Caching for Ray Tracing,” Journal of Computer Graphics Techniques , vol. 12, no. 3, pp. 45–60, 2025. [4] RTGI 01702 Working Group, “System Specification for Real-Time Indirect Illumination,” Standard Document RTGI-01702-2026, Khronos Group (proposed).
While the exact meaning of RTGI 01702 remains unclear, its significance cannot be overstated. In various contexts, this code might play a crucial role in: rtgi 01702
: Realistic shadowing in crevices and corners where light is naturally blocked. [2] NVIDIA, “RTXGI SDK Documentation,” version 1
(specifically "Marty McFly's RTGI") to add realistic lighting to older or non-RTX video games. Possible Link In various contexts