Godzilla Daikaiju Battle Royale Code [verified] Review

| Project Name | Platform | Language | Key Code File | |--------------|----------|----------|----------------| | Godzilla: Rampage Edition | Roblox | Luau | KaijuHandler.lua | | Kaiju Battle Simulator | Unity (GitHub) | C# | MonsterCombat.cs | | Daikaiju Royale (unfinished) | Unreal | C++ | KaijuCharacter.cpp |

class InputBuffer: def __init__(self): self.buffer = [] self.buffer_time = 10 # Frames to hold an input godzilla daikaiju battle royale code

void OnTriggerStay(Collider other) if (other.TryGetComponent<Kaiju>(out Kaiju k)) k.TakeDamage(damagePerSecond * Time.deltaTime, "zone"); | Project Name | Platform | Language |

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