Start the game; all weapons should now be available in your inventory at the beginning of missions. ⚠️ Known Issues Sniper Bug:
For more advanced customization beyond just weapons, the Project IGI ToolKit on GitHub allows users to edit weapon properties and AI. 🚀 How to Install igi 1 all weapons mod download link
: Early modders discovered that the game’s weapon assignments were tied to specific level files ( Start the game; all weapons should now be
| Slot | Weapon | Ammo | Best Use | |------|--------|------|-----------| | 1 | Beretta 92FS (Pistol) | 150 rounds | Backup / silent (non-suppressed) | | 2 | H&K MP5SD (Silenced SMG) | 300 rounds | Stealth kills at close range | | 3 | H&K MP5 (Unsure but in files) | 300 rounds | General close-quarters | | 4 | M16A2 (Assault Rifle) | 300 rounds | Mid-range engagements | | 5 | H&K G36 (Assault Rifle) | 300 rounds | Accurate automatic fire | | 6 | M40A1 Sniper Rifle | 50 rounds | Long-range elimination | | 7 | M870 Shotgun | 80 shells | Building clearing | | 8 | M249 SAW (LMG) | 500 rounds | Suppression / vehicle destruction | | 9 | LAW Rocket | 10 rockets | Anti-vehicle / door breach | | 0 | Frag Grenade | 20 | Area denial | | - | Proximity Mine | 15 | Trap placement | | = | Flashbang | 15 | Non-lethal disorientation | , but you can reliably search for the mod using these steps:
Because IGI 1 is an older game (released in 2000), mods are hosted on community fan sites, mod databases, and abandonware forums. , but you can reliably search for the mod using these steps: