for _, v in pairs(workspace:WaitForChild("Characters"):GetChildren()) do if v:FindFirstChild("Humanoid") and v ~= localplayer.Character then -- draw ESP end end

After pushing the hotfix, the results were immediate:

Reply with:

We introduced a for save states. If the script fix detects a corrupted block during saving, it automatically rolls back to the last good checkpoint instead of crashing outright.

If your script uses require(moduleId) , the module may be patched. Replace with:

Fixing the issue required a two-pronged approach.

Go to Settings > Apps > Roblox and hit Clear Cache .

To help you fix it, I’ll need: