for _, v in pairs(workspace:WaitForChild("Characters"):GetChildren()) do if v:FindFirstChild("Humanoid") and v ~= localplayer.Character then -- draw ESP end end
After pushing the hotfix, the results were immediate:
Reply with:
We introduced a for save states. If the script fix detects a corrupted block during saving, it automatically rolls back to the last good checkpoint instead of crashing outright.
If your script uses require(moduleId) , the module may be patched. Replace with:
Fixing the issue required a two-pronged approach.
Go to Settings > Apps > Roblox and hit Clear Cache .
To help you fix it, I’ll need:
Project Delta Script Fix ((new)) Guide
for _, v in pairs(workspace:WaitForChild("Characters"):GetChildren()) do if v:FindFirstChild("Humanoid") and v ~= localplayer.Character then -- draw ESP end end
After pushing the hotfix, the results were immediate:
Reply with:
We introduced a for save states. If the script fix detects a corrupted block during saving, it automatically rolls back to the last good checkpoint instead of crashing outright.
If your script uses require(moduleId) , the module may be patched. Replace with: project delta script fix
Fixing the issue required a two-pronged approach.
Go to Settings > Apps > Roblox and hit Clear Cache . project delta script fix
To help you fix it, I’ll need: