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The book focuses strictly on the (OpenGL 3.3 to 4.5+), completely omitting deprecated fixed-function techniques.
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OpenGL 4 is a powerful, cross-platform API for rendering 2D and 3D graphics. As one of the most widely used graphics APIs, OpenGL 4 is employed in various industries, including gaming, scientific visualization, architecture, and more. With its extensive feature set and versatility, OpenGL 4 has become the go-to choice for developers seeking to create visually stunning and interactive applications. The book focuses strictly on the (OpenGL 3
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