Cod4 Elebot

Every elevator has a precise set of coordinates. A bot uses a setPlayerOrigin command or simple scripted movement to lock the player into a corner. : self setOrigin( (-1240, 542, 110) ); 2. Angle Locking

The most difficult part of a manual elevator is the view angle. An Elebot uses setPlayerAngles to ensure the player is looking exactly where the collision "hole" exists. cod4 elebot