2.0.13 !full! - Ninja Ripper
Some games use proprietary compression. You may need to batch-convert the outputted .dds files using a tool like Paint.NET or NVIDIA Texture Tools .
: This version introduces a "Global Injection" method specifically for DX11 and DX12 titles, which helps capture data from games that previously imported as "junk" or failed to rip correctly. Ninja Ripper 2.0.13
Models are usually ripped in their current pose . To get a T-pose, you must find a moment in the game (like a menu or loading screen) where the character is in that position. Some games use proprietary compression
: Introduced in version 2.0.13, this feature allows the ripper to "hook" into every new process opened while the software is active, bypassing the need to select a specific executable in many cases. Models are usually ripped in their current pose