Xukmi+fx+shaders Link

Write your vertex, fragment, and possibly geometry shaders in a text editor.

A reimagined version of the base game's shaders that adds support for features like tessellation , which smooths out character meshes without the high performance cost of high-poly models. xukmi+fx+shaders

This shader simulates the loss of I-frames in video compression. Moving objects smear into a trail of frozen artifacts, while the background remains static. Write your vertex, fragment, and possibly geometry shaders

Because Xukmi shaders are not officially hosted on major repositories like GitHub’s ReShade repository, installation requires manual effort. Write your vertex

Characters no longer look the same in every environment; the shaders respond to "Maplights" and directional light sources, allowing for realistic shadows on faces and bodies.