if (other.gameObject == ignoreTarget) return;
else
// Check if reached investigation point if (!agent.pathPending && agent.remainingDistance < 0.5f)
The current "opposer vr script" is deterministic; you know exactly what the NPC will do based on if/else statements. The bleeding edge of VR development involves (Unity) or Deep learning (Unreal).
: Developers often compare its feel to dedicated VR titles like Learning Curve